I've been spending some time working on a Roguelike in Python. It has been so far confirmed to be completable, but way incomplete and unbalanced.
The goal is for a game to be completable in 30 to 60 minutes.
I'm experimenting with a couple of things that will hopefully work out well. I've got an interesting system for calculating accuracy comparing the attackers to hit. Secondly, I've got a heal-on-exploration mechanic where you only replenish health as you explore more areas. I'm trying to keep the numbers nice and low (including HP) - so I'm hoping that levelling up might be almost treated as a method of healing.
Some screens are below




More news will (probably) follow.
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