Lachlan's misadventures in games programming

Showing posts with label The Chase. Show all posts
Showing posts with label The Chase. Show all posts

Tuesday, 10 March 2015

Monday, 9 March 2015

7DRL - The Chase - Day 2 Report

3/09/2015 12:18:00 am Posted by Lachlan , No comments

Day 1 issues sorted - I got some nice serious coding done today. Most of it is still framework. I primarily focussed on the framework around maps, and a basic implementation of the main menu (as the Roguelike Radio on 7DRL's suggested that a good interface, and not quitting when you die is helpful). I have also got the first drawing things done.

Screenshot of current progress


As you can see from the screenshot above, I am making a graphical roguelike. I've got a collaborator and partner in Wade Dyer of Design Ministries and designer of Fragged Empire (which is a pen and paper RPG you should totally check out). At this time, Wade is assisting in design, creating a theme and (most importantly to me at least) - creating graphics.

I kind of think this is doable. I have hope! 

Saturday, 7 March 2015

7DRL - The Chase

3/07/2015 02:24:00 pm Posted by Lachlan , No comments

I hereby announce my intent to attempt to produce a small roguelike game, in 7 days.

My game is currently (but may change in this 7 days) called The Chase. 

I'm not making any promises at this point to finish it - it will depend on how my week goes. But - we'll see. Worst case scenario is that we get some useful code, and best case is a cool little game.

My hope is to apply Mario-Style autoscrolling levels to a roguelike game and see what happens.