I've heard it said before that most people who attempt to make indie games are generally either Artists (of some form), or Programmers. When they're people like me - making games by themselves, that generally involves loving one and struggling through the other - Programmers need art for their games to look pretty (unless they're making a Roguelike or Old-School Interactive Fiction), and Artists need programming to bring their pieces to life. Unfortunately, I lean towards being a programmer, and I'm not particularly good at either. Except music - and even then, generally outside the realm of Video Game music.
I've got a few ideas for what I'd like to make next. Unfortunately, they inevitably involve needing artwork of people. So - I've made the first version of my Prototype Dude. He's made in inkscape in a nice, scalable vector format. He is simple to edit, and simple to change, and simple to modify to new purposes. I think I'll use him when programming these learning things, and the prototypes of games to see whether they are fun or not. If I decide to go all the way with one, and try to make it commercial, then I'll either embrace the simplistic style or replace the graphics with more complex art - which may, or may not be done by me.
So far, I've done a Walk-cycle. Its an old-school 3 frame walkcycle - which doesn't look great at higher resolutions but is certainly passable. I might bump it up (particularly the side walking) to 5 or 8 frames later.
This is him so far. He may be updated, but its a start. If anybody would like me to put up the SVG for you to use, let me know.


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