Lachlan's misadventures in games programming

Showing posts with label 7DRL. Show all posts
Showing posts with label 7DRL. Show all posts

Saturday, 14 March 2015

7DRL Completion! The Chase - now available

3/14/2015 06:45:00 pm Posted by Lachlan No comments



Wade Dyer and my 7DRL 'The Chase' is now completed and available for download. Use the link above to get your copy.

For the first time ever, I have completed the 7 day roguelike competition!

So - what is it?

The Chase is an attempt to bring a mario style auto scroll to something akin to a traditional roguelike.

It is small, but it is complete - and (theoretically at least) - can be won.

Enjoy!








Tuesday, 10 March 2015

Monday, 9 March 2015

7DRL - The Chase - Day 2 Report

3/09/2015 12:18:00 am Posted by Lachlan , No comments

Day 1 issues sorted - I got some nice serious coding done today. Most of it is still framework. I primarily focussed on the framework around maps, and a basic implementation of the main menu (as the Roguelike Radio on 7DRL's suggested that a good interface, and not quitting when you die is helpful). I have also got the first drawing things done.

Screenshot of current progress


As you can see from the screenshot above, I am making a graphical roguelike. I've got a collaborator and partner in Wade Dyer of Design Ministries and designer of Fragged Empire (which is a pen and paper RPG you should totally check out). At this time, Wade is assisting in design, creating a theme and (most importantly to me at least) - creating graphics.

I kind of think this is doable. I have hope! 

Saturday, 7 March 2015

7DRL - The Chase

3/07/2015 02:24:00 pm Posted by Lachlan , No comments

I hereby announce my intent to attempt to produce a small roguelike game, in 7 days.

My game is currently (but may change in this 7 days) called The Chase. 

I'm not making any promises at this point to finish it - it will depend on how my week goes. But - we'll see. Worst case scenario is that we get some useful code, and best case is a cool little game.

My hope is to apply Mario-Style autoscrolling levels to a roguelike game and see what happens.