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| The Final Level So Far |
I think I might need to redo it. I'll see if I can improve it more a bit later.
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| The Final Level So Far |
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| Part of (the only designed part of) "The Mighty Ascension of Jack" |
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| For science. You monster. |
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| Teleprompter |
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| Tower of eternal telefrags. |
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| First new level |
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| Second new level |
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| Me, on the 30th of Movember. Hopefully. |
Hi,
It’s Movember and time to focus on men’s health. To show my commitment, I’m donating my face to the cause by growing a moustache for the entire month of November, and need your support. My Mo will spark conversations, and no doubt generate some laughs; all in the name of raising vital awareness and funds for prostate cancer male depression.
Why am I so passionate about men’s health?
*1 in 9 men will be diagnosed with prostate cancer in their lifetime
*This year 20,000 new cases of the disease will be diagnosed
*1 in 8 men will experience depression in their lifetime
I’m asking you to support my Movember campaign by making a donation by either:
*Donating online at: http://www.movember.com/m/807802
*Writing a cheque payable to ‘Movember,’ referencing my Registration ID: 807802 and mailing it to: Movember, PO Box 60, East Melbourne, VIC, 8002
Funds raised will help make a tangible difference to the lives of others. Through the Movember Foundation and its men’s health partners, the Prostate Cancer Foundation of Australia and beyondblue – the national depression initiative, they are funding world class research, educational and support programs which would otherwise not be possible.
If you’d like to find out more about the type of work you’d be helping to fund by supporting Movember, take a look at the Programs We Fund section on the Movember website: http://au.movember.com/about
Thank you in advance for supporting my efforts to change the face of men’s health. All donations over $2 are tax deductible.
To Whomsoever at Cyanide Studio this concerns,
I've just finally finished my Steam download and am really disappointed to find the inclusion of an install-limited version of Securom. I know that I should have seen it whilst purchasing the game - or more precisely, preventing me from purchasing the game, but now I feel really very ripped off, and just a little violated.
Given how secure SteamWorks as a non intrusive, account limited DRM is, are there any plans at all to release a DRM removal patch or switch it across to SteamWorks in the future? If not, could I please beg of you to consider it. Blood Bowl is past its peak of sales, and removal of the overly strict DRM in favour of a non-limited one (such as SteamWorks) could only possibly increase future sales - any quick search over the internet quickly reveals people unwilling to even buy the product at 80% off due to the limited activations of Securom.
As somebody who barely plays multiplayer games, I feel like I'm getting a worse quality product then if I pirated it. Which is really disappointing, because it looks like a fascinating game that I'm looking forward to playing - only, with my consistent reformats as a minor game developer myself, it looks like I won't be able to play it long. I understand that there is a de-activation/uninstallation tool, however I don't understand why it is necessary to treat me like a thief when I do the right thing and purchase your game. And I shouldn't have to do a full restart because I'm running some tools I use to develop that happen to be detected by SecuROM - your game isn't the only thing I use my system for.
I've seen various people state that you care about customer feedback - and I beg of you to consider this piece of it. Until you remove SecuROM, I won't be purchasing any more of your games - which is disappointing because you seem to have some original games. I'll simply have to go without.
Yours legally and legitimately
Lachlan Kingsford
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| Please Click for the detail |
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| First fully designed level |
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| Second fully designed level |
FatController bind_key_down K_SPACE "Actor inst 103" FatController bind_key_up K_SPACE "Actor inst 104" FatController bind_key_down K_ESCAPE "Game quit_signal" FatController bind_key_down K_BACKQUOTE "Game toggle_console" FatController bind_key_down K_e "Game toggle_editor" run "level" "levels" Game gravity_ddy = 400; Game gravity_max_dy = 500; Game gravity_ddx = 0; Game gravity_max_dx = 0;
levelGame new_feature "f_1" x1 = -20 x2 = 600 y1 = 500 y2 = 550 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_2" "f_1" x1 = 150 x2 = 200 y1 = 450 y2 = 500 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_3" "f_1" x1 = 700 x2 = 1500 y1 = 500 y2 = 550 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_4" "f_1" x1 = 900 x2 = 950 y1 = 400 y2 = 500 z = 0 collision_function = 1 visible = 1 . Game new_feature "f_5" "f_1" x1 = 500 x2 = 800 y1 = 350 y2 = 400 z = 0 collision_function = 1 visible = 1 .
| Files | 70 |
| Lines | 5460 |
| Statements | 3117 |
| % Branches | 21.8 |
| % Comments | 3.1 |
| Class Defs | 32 |
| Methods/Class | 9.44 |
| Avg Stmts/Method | 6.1 |
| Max Complexity | 46 |
| Max Depth | 9+ |
| Avg Depth | 1.88 |
| Avg Complexity | 2.75 |
| Functions | 12 |
FatController bind_wing_keys K_LEFT "Actor inst 100" K_RIGHT "Actor inst 101" "Actor inst 102" FatController bind_key_down K_SPACE "Actor inst 103" FatController bind_key_up K_SPACE "Actor inst 104" FatController bind_key_down K_ESCAPE "Game quit_signal" FatController bind_key_down K_BACKQUOTE "Game toggle_console" FatController bind_key_down K_e "Game toggle_editor"
"(\\.|[^\"])*\"|[^\n;]+